CSS Kodama

Animated character built with pure CSS. Complex keyframe cycles and radial gradients create depth and motion. Zero external asset dependency.

Howl's Moving Castle

Kinematic system powered by GSAP. Dozens of independent timelines synchronized into a single movement cycle. Playback speed reacts dynamically to cursor coordinates.

Pixel Chibi Totoro

Pixel art via box-shadow. SCSS loops automate frame switching and trajectory. Movement logic within a single element.

Castle In The Sky CSS

Illustration rendered through a box-shadow coordinate array within a single element. Zero external assets. Pure data geometry inside CSS.

Catbus

Multi-segment animation driven by SCSS loops. Mathematical animation-delay offsets create an organic running gait for twelve independent elements. Geometry is defined by complex border-radius ratios and nested pseudo-elements.

No-Face [Ghibli CSS Series]

Scalable vector illustration built with pure CSS. Proportions are mathematically tied to a single $size variable for instant resizing. Zero external assets, just the logic of geometric primitives.

Totoro Flat [Ghibli CSS Series]

Dynamically scalable CSS illustration. All components are synchronized via a single $size variable for instant dimension adjustments. Pure geometry with zero external dependencies.

Boh and Yubaba's Bird [Ghibli CSS Series]

Scalable pure CSS composition. Proportions and animation timing are synchronized via a single variable. Geometry relies on the logic of nested pseudo-elements.

Calcifer [Ghibli CSS Series]

Scalable pure CSS architecture. Proportions are mathematically derived from the $size variable. Layered gradients and box-shadow arrays define depth without external assets.

Jiji [Ghibli CSS Series]

Scalable SCSS illustration with dimensions tied to a single variable. Complex geometry is defined through a combination of layered elements and box-shadow arrays. Zero external asset dependency.

Soot Ball [Ghibli CSS Series]

Scalable CSS component with all parameters dependent on the $size variable. Geometry is achieved through a combination of nested elements and box-shadow arrays. Zero external assets.

Miyazaki Tribute – with SVG and GSAP

Multi-layered SVG scene with parallax and audio synchronization. GSAP-driven architecture manages recursive animations and filters via a centralized configuration object.

My Neighbor Totoro

Interactive SCSS component with geometry built on complex border-radius values. Cascading hover states synchronize facial expressions and posture through a unified timing system. Proportions and repetitive elements are calculated via mathematical loops.