160+ three.js Examples (Page 2)
Examples

GSAP ScrollSmoother and Three.js
An immersive scrolling experience blending smooth typography with a floating 3D particle field powered by Three.js. GSAP orchestrates the camera movement and dynamic text highlighting, creating a synchronized parallax journey.
See the Pen GSAP ScrollSmoother and Three.js.

Shaders Example #15
A highly specialized, GPU-accelerated image transition component built on Three.js.
See the Pen Shaders Example #15.

Shaders Example #17
A psychedelic, fluid transition between images where the picture spirals, stretches, and “melts” before morphing into the next one.
See the Pen Shaders Example #17.

WebGL Liquid Texture Loader
A visually striking WebGL texture transition that employs displacement maps and custom fragment shaders to achieve a fluid, liquid-like morphing effect. The logic synchronizes JavaScript state management with GSAP animations to seamlessly blend a sequence of images through coordinate distortion, suitable for creative loaders, slideshows, or interactive galleries.
See the Pen WebGL Liquid Texture Loader.

Christmas Diorama with Three.js
An advanced 3D scene that loads animated GLTF models and merges standard Three.js Materials with custom WebGL Shaders to achieve complex visual effects like fire and pulsating neon.
See the Pen Christmas Diorama with Three.js.

Three.js Diorama Scene
A 3D scene loading setup using Three.js and the GLTF format. The model utilizes a single baked texture, which is applied to all child meshes for rendering optimization.
See the Pen Three.js Diorama Scene.

Image Displacement with Three.js
A texture morphing effect with 3D rotation on hover, implemented using Three.js and shaders (GLSL). The fragment shader uses the snoise3 function (simplex noise) to create an organic mixing mask for blending two images.
See the Pen Image Displacement with Three.js.

3D Motion Graphics with Three.js
A demo showing how to create a marquee effect on a 3D cylinder using Three.js and the Threeasy wrapper library - the key feature is manipulating the texture through its repeat and rotation properties to simulate scrolling.
See the Pen 3D Motion Graphics with Three.js.

Animated Camera Along a Path with Three.js
A modern Three.js setup using importmap to work with modules without a bundler - plus custom post-processing passes to create speed and glow effects.
See the Pen Animated Camera Along a Path with Three.js.

SomaFM Music Player with Vue and Three.js
A Vue.js player that parses an audio stream using the Web Audio API and creates a reactive 3D visualization on the fly with Three.js.
See the Pen SomaFM Music Player with Vue and Three.js.

NightLight 3D Effect
Realistic 3D lighting and atmospheric bloom effect achieved using Three.js and advanced post-processing with UnrealBloomPass, where shaders are customized to selectively exclude objects from the glow.
See the Pen NightLight 3D Effect.

Infinite Scrollable and Draggable WebGL Grid
This demo showcases advanced THREE.js implementation using coordinate wrapping and custom shaders to create a highly performant, infinitely scrollable and draggable WebGL grid with motion-based visual feedback.
See the Pen Infinite Scrollable and Draggable WebGL Grid.

Procedural Low Poly Planet with Three.js
A WebGL 3D scene where IcosahedronGeometry is transformed into a unique planet using Simplex noise, featuring dynamic land/water distribution and interactive scaling of vegetation on hover.
See the Pen Procedural Low Poly Planet with Three.js.

WebGL Morphing Ball with Three.js and GSAP
A striking shader morphing implementation built on Three.js/WebGL, where smooth 3D sphere deformation is created by procedural noise in the vertex shader, with dynamics controlled via GSAP and uniform variables.
See the Pen WebGL Morphing Ball with Three.js and GSAP.

LUME Shiny 3D Image Grid (Webgl, Three.js)
A high-performance 3D gallery leveraging WebGL for rendering an interactive image grid with a reflective (shader) effect and realistic cursor-driven lighting, implemented atop LUME.
See the Pen LUME Shiny 3D Image Grid (Webgl, Three.js).

rgbKineticSlider (WebGL Transitions)
This dynamic slider utilizes a displacement map to render cinematic transitions, while finely tuned cursor momentum guarantees a smooth and highly responsive kinetic interaction across all devices.
See the Pen rgbKineticSlider (WebGL Transitions).

Dynamic control over GPU effects, including 3D-deforming ripples (Vertex Shader) on click and animated reveal masks by smoothly driving shader uniforms with GSAP timelines.

Liquid Morphology Slideshow (Three.js/WebGL)
This is a WebGL-powered image slider utilizing custom fragment shaders to create complex transition effects, structured with a comprehensive JavaScript configuration object and Tweakpane integration for real-time control over numerous uniform parameters.
See the Pen Liquid Morphology Slideshow (Three.js/WebGL).

3D Cube Loop with Three.js
An isometric 3D scene built with Three.js utilizing an OrthographicCamera for a fixed, non-perspective view; it implements high-performance lighting with cast shadows.
See the Pen 3D Cube Loop with Three.js.

Loading Cube 3D Animation
An isometric 3D animation leveraging Three.js and an OrthographicCamera to create a fixed, “flat” perspective; the GSAP Timeline precisely controls the complex, repeating movement and rotation of the central cube.
See the Pen Loading Cube 3D Animation.

Infinite Draggable WebGL Slider
See how Three.js and custom Shaders (Vertex/Fragment) create a striking chromatic aberration and “liquid” distortion effect on images in a GSAP-controlled horizontal slider.
See the Pen Infinite Draggable WebGL Slider.

Liquid Effect Background
An efficient WebGL/Three.js dynamic background implementation using a ready-made component. The demo focuses on programmatic adjustment of PBR parameters (Metalness, Roughness) and disabling secondary effects (setRain(false)) for optimization.
See the Pen Liquid Effect Background.

3D Floating Books Composition with Three.js and GSAP
A dramatic 3D composition of floating books, built using Three.js for rendering and GSAP for complex, cyclical rotation animations of each object, complemented by minimal text with a blending effect.
See the Pen 3D Floating Books Composition with Three.js and GSAP.

Live Clouds with Three.js
An infinite cloud-flying effect built with Three.js, where thousands of individual planes are merged using BufferGeometryUtils.mergeGeometries for optimized, high-performance rendering.
See the Pen Live Clouds with Three.js.

3D Soldier Spirit Effect
The demo showcases how to create an interactive and atmospheric 3D world, employing complex lighting setups (directional, point lights), particle systems, and post-processing effects to achieve a cinematic visual style.
See the Pen 3D Soldier Spirit Effect.

Physically Accurate Material Editor
This demo is a powerful showcase of WebGL rendering based on physically correct material properties. The code demonstrates how to combine Three.js, custom GLSL shaders, and interactive controls, allowing a user to adjust parameters like dispersion and anisotropy in real-time and observe their effect on the 3D object’s light and color.
See the Pen Physically Accurate Material Editor.

Cinematic Glitch Slideshow
An interactive demo showcasing slide transitions via destructive digital effects. It uses WebGL shaders to create realistic VHS distortion, static, and pixelation.
See the Pen Cinematic Glitch Slideshow.

Liquid Gallery with 3D Image Hover
A stunning 3D gallery built with Three.js, where images come to life on hover. This demo showcases a custom GLSL shader for a unique “liquid” animation effect and integrates Fancybox for full-screen viewing.
See the Pen Liquid Gallery with 3D Image Hover.

Particle Teapot with Glow Effects
A spectacular procedural 3D model generation from points using shaders and textures to create a “twinkling” effect. The use of EffectComposer allows for layering multiple post-processing effects like Bloom and RGB Shift, enhancing the visual quality.
See the Pen Particle Teapot with Glow Effects.

Glass Refraction Text Effect with three.js
This demo showcases advanced framebuffer and shader work. The light refraction and chromatic aberration effect is achieved by rendering geometry to multiple textures.
See the Pen Glass Refraction Text Effect with three.js.